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Modeling - 3D Studio Max 9 Training DVD

Learn how to take your skills to the next level. This Modeling - 3D Studio Max 9 training DVD
is the ultimate in comprehensive learning for the discerning professional.
The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The Tutorial comes complete with practical working files and presented via an intuitive, easy-to-use interface, This Modeling - 3D Studio Max 9 tutorial video makes learning simple, quick and enjoyable. All training courses are authored by certified professional instructors who have a passion for teaching.
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Introduction
- Welcome
- How to use this title
- Using the exercise files
1. Introduction to Modeling
- Understanding the building process
- Introducing the interface
- Modeling with precision
- Aligning with precision
- Using reference material
- Using Lights to your advantage
- Using Cameras to your advantage
- Using Materials to your advantage
- Arc rotation options
- Important rendering techniques
2. Modeling Geometry
- Shapes (2D) vs. objects (3D)
- Sub-object geometry types
- Sub-object selection methods
- Sub-object transformations
- The Ignore Backfacing option
- The Soft Selection feature
- Surface Normals
3. Introduction to 2D Spline Modeling
- Creating shapes
- Editing shapes commands
- 2D spline modeling pitfalls
- Edit Spline vs. Editable Spline
4. Extruding Objects
- Drawing a shape to extrude
- Extruding pitfalls
- Start New Shape and attaching shapes
- Nested shapes
- Creating a nested shape logo
- Animating nested shapes
- Creating text
- Extruding vs. beveling text
5. Lathing Objects
- Lathing pitfalls
- Drawing a shape to lathe
- Lathing a shape
- Using the Outline command
- The Shell Modifier
- Changing the lathe axis
6. Project: Lathing a Tire and Rim
- Creating the tire and rim shapes
- Lathing the shapes and adjusting the lathe axis
- Building the inside rim
- Finalizing the tire and rim
7. Lofting Objects
- Shape vs. path
- Lofting issues and problems
- Lofting multiple shapes
- Loft deformations
- Animating loft deformations
- Mapping a lofted object
- The Sweep Modifier
8. Project: Lofting a Screwdriver
- Creating the loft shapes
- Lofting multiple shapes
- Finalizing the screwdriver
9. Introduction to Polygonal Modeling
- Creating basic geometry
- Edit Mesh vs. Editable Mesh
- Edit Mesh vs. Edit Poly
- Sub-object vertex commands
- Sub-object edge commands
- Sub-object polygon commands
- Subdivision surfaces
- Deform Paint
10. Modeling with Modifiers
- Bend
- Displace
- FFD (freeform deformation)
- Lattice
- Noise
- Slice
- Applying modifiers at the sub-object level
- Copying and pasting modifiers
- Important modifier stack issues
11. Other Compound Modeling Techniques
- Booleans
- Boolean issues and considerations
- Conform
- Connect
- Scatter
- ShapeMerge
- Terrain
12. Project: Creating a Electrical Part Using ProBooleans
- Creating the objects
- Combining multiple Boolean operations
- Animating the Boolean
13. Project: Polygonal Modeling a Jet Plane
- Using reference images
- Modeling the body
- Modeling the front and back wings
- Modeling the nose cone and front intake ports
- Modeling the tail and exhaust ports
- Modeling the cockpit
- Modeling the wing intake ports
- Modeling additional details
14. Project: Polygonal Modeling a Human Character
- Using reference images
- Setting up the reference image planes
- Modeling the boot
- Modeling the pants
- Modeling the torso
- Modeling the arm
- Modeling the hand
- Attaching the hand
- Roughing out the head
- Adding detail to the head
- Modeling the neck
- Finalizing the character
15. Creating Architectural Objects
- Creating walls
- Creating doors
- Creating windows
- Creating railing
- Creating stairs
- Creating foliage
16. Introduction to Spline and Patch Modeling
- Introduction to patches
- Working with patch splines
- Creating and editing patch surfaces
17. Project: Patch Modeling an Alien Spaceship
- Using reference images
- Modeling the fuselage
- Adding detail to the fuselage
- Modeling the wing
- Adding detail to the wing
- Finalizing the spaceship
18. Introduction to NURBS Modeling
- Creating NURBS curves
- Creating NURBS surfaces
- Creating NURBS surfaces from curves
- NURBS blends and fillets
- NURBS curves on surface
19. Project: NURBS Modeling a Submarine
- Using reference images
- Modeling the body
- Modeling the side fins
- Modeling the tail
- Modeling the tower
- Modeling the antennae
- Finalizing the sub
20. Cloning Methods
- Copying objects
- Instancing objects
- Referencing objects
- The Make Unique option
21. ''Gathering'' Methods
- Grouping objects
- Attaching objects
- Linking objects
22. Adding and Minimizing Geometry
- MeshSmooth
- TurboSmooth
- The Tessellate Modifier
- The Optimize Modifier
23. Merging and Importing Files
- Merging 3ds Max files
- Importing other wireframe file formats
- Importing Illustrator files
- Importing CAD files
- Working with corrupt scene files
Conclusion
- Goodbye
3DS Max 9 Modeling Training DVD Info
Title Information.
Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, these 3ds Max 9 Modeling tutorials teach the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the model building process in 3D Studio Max from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.. Close »
| Publisher: | lynda.com, Inc. |
| Duration: | 13.5 hours - 147 lessons |
| Platform: | PC or Mac |
| Fomat : | Video CD |
| Price: | ![]() |
$99.95 | ![]() |
£65.47 | ![]() |
€73.36 |
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